The key here is ensuring you keep your mana for really tough fights, or ensure you have enough overcharge that mana isn't an issue. Overcharge can be used as a replacement for mana (this powers your abilities) and can add some extra zap to an ability based power. They do various things too, like doing damage over time, healing and purging the group from wounds/debuffs and all the good stuff you've come to expect from the genre.Īs you use normal attacks you generate overcharge, which vanishes at the end of a battle. Battle Chasers can use Bursts, which are the super bar, special move, epic attacks that charge up based on normal attacks and abilities. Here you can choose various actions, use items, trigger special moves and do all the things that are the hallmark of this kind of battle system. ![]() When you get into a fight the screen changes to a 2d/3d side on view of the action, entering a turn-based mode that will make a lot of J-RPG fans happy. These can be used to buy cool gear from the same shop, though it's usually really high level stuff and more for End Game. You also get fish chunks which can be sold to a collector for Shadow Coins. It's not a bad little mini-game and it feels simple, works, rewards you with a nice bit of downtime from the fighting you'll be doing. You'll also find fishing spots where you can dabble in the fishing mini-game. These skills range from being able to group heal, to smashing down weak walls, finding secrets and invisible creatures in the shadows and so on. They have random events that trigger throughout the dungeon and your hero party of 3 all have dungeon skills. Then there are Dungeon Areas, these are the big randomly generated (through a tile method) locations that you'll get story, quests, and more inside. You can switch your heroes at any time here with the bumpers, they might have a skill that helps you unlock a secret or heal some damage from a combat. You can find secrets, NPCs, hidden resources and story clues throughout these areas. ![]() Here it's an Isometric 3d, beautifully created and gorgeously animated view upon the world that has a comic quality and some truly spectacular backgrounds. From the overworld map you can enter points of interest and explore them in the Exploration Area map. On the overworld map you'll find places of interest, monster encounters, and other things like resources which can be used for the fairly neat crafting system. We're not going too deep into that, but there's some neat stuff and the game does a good job of imparting the information in tutorials, as well as with the guide. Towns appear on the overworld as part of the whole thing, you can explore them, visit shops and undertake side quests. At first you'll only have 3 heroes to choose from since you must find the others (part of the story) and as per J-RPG standards you can only have 3 heroes active at any one time. A party of 3, formed via a rest spot or menu inside an Inn. The game has several phases, there's the overworld map phase where you can explore a neatly designed, beautifully drawn map of the world moving with your titular group of Battle Chasers characters. So, how do you chase that battle or whatever you want to do? Everything else is really neat and has a hefty layer of polish upon it that marks the game as a good one. ![]() It works as a neat package and the only place it really falls flat is some of the characterisation, and story elements. I still liked what I saw, and now I'm going to share some of my findings with you all.īattle Chasers: Nightwar is a slicky designed old-school J-RPG with modern systems and ideas. Flash forward to recently, it came out onto the Xbox One and PS4 and I was given a code for review. I did some more digging and found various videos, I liked what I saw, so I sat back and watched the game evolve. So, yeah, I was in the moment that Joe Mad was mentioned. I noted Joe Mad as the artist behind the comic, and the game and I loved his designs for Darksiders. I didn't really know much about Battle Chasers to begin with, so I had a poke around the net and found a few things. Thanks to Xbox for the code for this one!
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